Hungry Fisherman
A game to try adding and taking away numbers of items.
Pupils must fetch the fisherman's lunch from the shop, by matching the amount of items in his thought bubble and placing them on the correct colour plates. Enlarge the plates by clicking on the magnifying glass. Ask, 'how many more apples does he need?' or 'how many items are on the green plate?'
Use the white seagull to "take away" one food item at a time on the plates...creating an opportunity to ask questions.